MAY 30, 2005
VOLUME 2 NO. 10
 

They got game

How two Edmonton MDs became video game industry high scorers


With their brand new video game looking likely to conquer the hearts, minds and lightning reflexes of vid kids everywhere, Drs Greg Zeschuk and Ray Muzyka are feeling pretty good about things right now. Just released in April, their new baby, Jade Empire — a role playing game (RPG) filled with Eastern mysticism and martial arts — is already getting the joystick-thumbs up from critics and gamers alike. The BBC's game reviewer approvingly describes it as "a game of life, love and smashing people's faces" and online gaming magazine IGN named it Game of the Month ("Jade Empire is an early leader for RPG of the year, if not overall game of the year," gush the editors). Not bad for a couple of MDs from Edmonton.

Five years ago, things didn't look so bright. Five years ago, something had to give. For the longtime friends, lifelong ambition had collided with lifelong obsession. The two young MDs were caught between fulfilling their childhood dreams of practising medicine, and the burning desire to nurse their fledgling video game company into an RPG empire. In the end, obsession won.

THIS GAMING LIFE
"I liked emergency medicine quite a bit," recalls Dr Muzyka, "so I tried to do as much of it as I had time for... but I'd often drive like mad up north to work in a small town where I would do the shift from Friday night through Monday morning, on call, getting very little sleep, and then I'd come right back down to work at BioWare Monday morning." He adds, with extreme understatement, "I started to get a bit tired." His friend and partner Dr Zeschuk was going through the exact same ordeal.

Dr Muzyka, who is now co-CEO of BioWare, producer of such high-gloss, wildly popular narrative-driven RPG games as Star Wars: Knights of the Old Republic and Neverwinter Nights, remembers starting out playing Pong on a home computer with a paddle joystick in the late 70s. His business partner, Dr Zeschuk, was partial to a role-playing game called Pirate Cove, that came on magnetic tapes that loaded via a cassette drive. "You had to load it three times," remembers Dr Zeschuk, "and it took about three minutes each time."

They've come a long way since then. But those primitive games captured their imaginations for good.

ARCADE ENTREPRENEURS
They both grew up in Edmonton, both sons of teachers and both hopelessly addicted to Atari, but the kindred spirits didn't find each other until pre-med at the University of Alberta, where their common obsession drew them together.

"That's how we got to be good friends: our shared passion for video games, just sitting around talking about them, and how cool it would be to make them," recalls Dr Muzyka. "We both found them to be an excellent procrastination tool during finals," adds Dr Zeschuk wryly. Back then they were still just enthusiasts with some big ideas. That started to change in the early 90s, when, with fellow student Dr Aug Yip, they started playing around with medical education software, including a gastroenterology patient simulator.

Suddenly, the dream seemed more plausible than it had before, and things quickly picked up speed. In 1995, they incorporated, and in their minimal spare time between locum gigs, the three developed Shattered Steel, their first video game. Set in an apocalyptic future, it cast players as hotshot fighter pilots battling aliens. It let people blast holes in digital terrain with tactical nuclear weapons — and it moved 200,000 units. Encouraged, they followed up with Baldur's Gate, a Dungeons and Dragons-inspired RPG that tells the tale of a realm on the edge of chaos, with food shortages and war lurking in the shadows. The Lord of the Rings-esque game became a huge hit, and suddenly BioWare was a going concern.

THEN THEY WERE TWO
That's when things started to get crazy. Like his partner, Dr Zeschuk remembers working at BioWare all day, then doing overnight medical calls. "Eventually, it was like, 'What? Why am I doing this?'" he says. Dr Yip was the first to make his choice, opting for medicine and leaving the company (he's now working as a GP in Calgary). The other two took the plunge and became full time CEOs.

In the early days, they wrote, designed, programmed and marketed the games themselves. "It was akin to the Wild West," reminisces Dr Zeschuk. "Eventually, we solidified into more of a project manager role, but in the early days we did a bit of everything. It was an excellent foundation for what we do now." These days the docs-in-name-only hire professional wordsmiths to write the dialogue for their games, and armies of designers, animators and programmers to bring them to life.

Their medical training came in handy, in unexpected ways. For Dr Zeschuk, the most valuable carry-over was the sense of responsibility he had developed working in a geriatric facility. "As a physician, you're ultimately responsible for the patient's well-being," he explains. "And in many ways, running a business is the same thing. BioWare's our patient, and we have to keep it happy and healthy." The ability to learn new skills cultivated during medical training has been invaluable to Dr Muzyka. He says the professional structure of medicine also translates to the business world. "It's useful realizing the things you don't know, and going to specialists in those areas for help," he says.

BUSINESS HEADS
That skill came in handy in the early days, when their unfamiliarity with the finer points of running an office and handling the legalities of business operations loomed large. To make sure they were well and truly captains of their own destiny they both went back to school and got their MBAs, Dr Muzyka in 2001 and Dr Zeschuk in 2004. It's paid off; the company is now one of the top game producers in the world. To date they've sold over 12 million games, their gothic-looking website boasts 2.4 million registered users, they're honoured by scores of unofficial sites with tips and message boards, they've won dozens of business and gaming awards and their games have countless adoring fans around the globe.

While there are no regrets about turning their backs on medicine, they still have a soft spot in their hearts for their first career. "I enjoyed the diversity of experience, the contact with people," says Dr Muzyka, who still meets with former medical colleagues for a regular poker night. "It was very gratifying, being able to get a good outcome for someone."

Dr Zeschuk agrees. "I think I'd still enjoy doing it if I didn't have another career that was very rewarding in a different way. This is a very creative job. I think that might be a major difference between medicine and running an entertainment-based business. One of the jokes we always tell is that no one wants a creative physician."

 

 

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